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Crazy Tooth Studio Interview: Vice President of Design Will Burrows on Slot Innovation and Game Design

Online casino games are often built around familiar mechanics and formats, but some studios focus on experimenting with new structures and gameplay ideas. One example is Crazy Tooth Studio, a game developer known for releasing titles that approach casino mechanics in unconventional ways.

To learn more about how these games are created, we spoke with Will Burrows, Vice President of Design at Crazy Tooth Studio. In this interview, he shares insights into the studio’s creative process, how new mechanics are developed, and how the team approaches innovation in an industry that often relies on established formulas.

The discussion covers topics including the origins of the CoinVerge mechanic, how experimental titles like The Incredible Balloon Machine were developed, and how the studio balances traditional slot design with more unconventional gameplay formats.

Interview With Crazy Tooth Studio

Question 1: Creative Process

Crazy Tooth Studio’s games feel very different from many standard slot releases, both mechanically and structurally.

How does the creative process usually start for a new game? Is it driven more by brainstorming sessions, individual ideas from designers, or experimentation with new mechanics and math models?

All of the above! I would also add responding to trends, with both themes and mechanics, but honestly we tend to lean towards cutting our own path.

We always have a brainstorm session with the whole team when coming up with new ideas, but concepts are always brought to those sessions, inspired by everything from actual game dev experimentation, to pop culture, to an art style, or even something as simple as blowing up a balloon until it pops.


Question 2: Originality vs Industry Trends

Many studios tend to re-skin existing mechanics or follow short-term trends. Your games often feel like they start from a blank page.

How consciously do you try to avoid copying existing slot formulas, and where do you typically draw inspiration from — other games, non-casino genres, or completely different media?

As I said above, inspiration can come from anywhere and we believe that shouldn’t be ignored. Of course we try to recognize trends or respond to things happening in the industry, but it’s all about balance.

We feel looking to start the next trend is just as important as chasing one. Maybe even more so!


Question 3: CoinVerge Origins

CoinVerge is one of the most unusual win mechanics we’ve found in slots.

How did the idea for CoinVerge come about, and what problem or limitation in traditional slot design were you trying to solve with it (if any)?

COINVERGE! One of my personal favorites. That came from a classic brainstorm session with the team where we just tried to make something fun – the idea of showing the player prizes and then just trying to capture them was so simple and we ran with it from there.

We often find that the core of a casino game isn’t necessarily spinning reels or lining up symbols but the simple idea of anticipation. We weren’t quite solving a problem, but perhaps looking for a different, unique answer to how that kind of anticipation can be presented.

We did a follow up called A Flight Of Fortune™ that added some elements and I wouldn’t rule out a CoinVerge title in the future from us.


Question 4: Designing “Non-Slot Slots”

Games like The Incredible Balloon Machine and Golden Hook barely resemble traditional slots and are more like crash games.

Do you still think of these as slots internally?

That question is kind of funny because when we made The Incredible Balloon Machine™ and Golden Hook™, crash games didn’t really exist. There definitely wasn’t a separate tab or lobby for these types of games, so we certainly think of them as slot games – just presented differently.

They have a base game, features, and bonuses just like a slot and a very similar experience in terms of the math – just no reels! Well, a fishing reel I guess.


Question 5: Future Experiments

You’ve already pushed beyond traditional slot spinning with several experimental titles.

Do you see this as an ongoing direction for Crazy Tooth Studio, and are there other genres — such as crash-style games — that you’d like to rethink or reinvent in the future?

It’s in our DNA to push things. We’ll always look at things kind of sideways and see what’s possible and how we can surprise players. In fact, we have several titles coming this year that fit that description.

We also strive to take our innovative math concepts – like BIG BuildUp® persistence – and slip exciting gameplay into more conventional slots. If we think it’s fun as players ourselves, we’ll pursue it and take it all the way.


Question 6: Platform Preference

Crazy Tooth Studio develops games for both online and land-based casinos.

From a creative standpoint, which environment do you personally prefer working in, and how do the design constraints differ between online and physical machines?

That one is tough to consider because we haven’t actually made a land-based game in almost ten years! But one thing still holds pretty true – the development timeline in the online world is usually faster.

As an exclusive content provider for Games Global, the time it takes from brainstorm to a player spinning our games can be pretty quick. That alone is something we love. Especially with Incisor®, the software platform we use to develop our games, we want our ideas to come to life and get in front of players as fast as possible.

Of course there are design constraints with both sectors, but it can be a bit counterintuitive in terms of what is actually a constraint. For instance, in the online world, we design our games to look good and run on any device and any screen size – something Incisor® has made that down right easy – but in the land-based space you’re often beholden to the specs of one machine, and it can even change before you’re ready to release the title!

But aside from hardware concerns, the markets and players can also be very different not to mention regulatory concerns. But after nearly ten years of online development, we’re not only used to these things but have also seen all sectors of gaming begin to converge, as the concept of an omnichannel experience for players becomes more prevalent.


Question 7: Cross-Pollination

Do ideas ever move between land-based and online games?

For example, have any mechanics or concepts originated in land-based titles and later evolved into online releases, or vice versa?

We have certainly revisited ideas from our land-based past for the online space. Just because we did 12 years ago for a cabinet doesn’t mean it wouldn’t be fun for online players on their phone!

But I will say those revisited ideas are often unrecognizable by the time we vet for today’s world, today’s players, and smaller screens, of course.


Question 8: Player Engagement & Popular Games

Do you track player engagement metrics such as rounds played or session length for your online games?

If so, without sharing sensitive numbers, are there any titles that currently stand out as especially popular or surprising in terms of player response?

We pride ourselves on taking any idea we decide to bring to life all the way – we exhaust all of our resources and experience to give each game its best shot to find an audience. So by the time we release a title, we at least feel good about what we put into it – and we think every Crazy Tooth Studio game is the next mega hit!

But of course, that’s not always the case. So when we do find an audience with lasting players with a title, we’re not always surprised but thankful and ready to double down for our players!

The Lucky Clucks® series is one we’re thankful to have an audience for. In fact, we’re working on the fourth installment right now! Fire Gnomes™ is another title that found lasting players and we’re excited to be releasing Fire Gnomes 2: Magic Wheel™ this spring!


Question 9: Player Type

Based on your data and feedback, what kind of player do you think enjoys Crazy Tooth Studio’s games the most?

Is it experienced slot players looking for something new, or do you also see casual players gravitating toward the more interactive designs?

We try to release such a range of games each year, that it’s hard to say. 777 Mega Deluxe™, 777 Super BIG BuildUp® Deluxe™, and 777 Super BIG BuildUp® II: Double Deluxe™ are great examples of more traditional looking slots that pack a punch and found players globally whereas Lucky Clucks®, Fire Gnomes™, and even The Incredible Balloon Machine™ also made an impact with players! So it’s hard to say!


Question 10: Team Size & Structure

Roughly how large is the development team at Crazy Tooth Studio today, and how multidisciplinary is it?

For example, do designers, mathematicians, and artists work closely together from the start of a project?

We do everything in house and in person. So yes, we work closely together. With the Incisor® software platform, we’re able to blur the lines even further and literally work on the projects together – artists, animators, engineers, math designers, and sound designers.

Our team is agile because of this – the groups working on each title are relatively small and our creatives are working on multiple titles at once.


Question 11: Studio Identity

Crazy Tooth Studio has a very recognizable personality, even outside the games themselves.

How important is studio culture and having fun internally when it comes to producing creative games?

We have a saying that we’ve tried to adhere to from day one: we take the work very seriously, we don’t take ourselves seriously at all.

I think it’s extremely important to remember that we get to make games for a living and have fun doing it, and we hope that translates to what we put out into the world.

Like anything else, there are deadlines and stressful moments and business decisions, but if we can keep those things in mind it doesn’t just make working here more fun, but it lowers the chance of individual egos getting in the way of making the best possible games we can.


Question 12: Reveal Videos

Your slot reveal videos on YouTube are unusually funny, self-aware, and clearly made with a lot of personality — even though they don’t attract massive view counts.

What motivated you to approach game reveals this way, and how important is it for you to keep that playful identity, regardless of metrics?

We make those videos for ourselves, for our partners, and for the affiliates out there that watch them and share them – if only as a way to say: we are real people with goofy senses of humor and we love what we do. They’re also kind of a celebration for us when a game is done and ready to get in front of players.


Question 13: Looking Ahead

Finally, if players were to look back at Crazy Tooth Studio five years from now, what would you hope the studio is remembered for?

Perhaps helping to broaden what gaming is and can be – whether that’s mechanics, production value, themes, or maybe something even Crazier.

Closing Thoughts

Crazy Tooth Studio’s approach highlights how online casino game development continues to evolve beyond traditional slot formats. By experimenting with mechanics, themes, and presentation styles, studios like Crazy Tooth continue to explore new ways of creating anticipation and player engagement.

As the online casino industry continues to grow and competition stiffens, innovation in game design is likely to remain an important part of how developers differentiate their titles and attract players.


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